export class ActorProperty {
    projectileCount: number = 3
    penetration: number = 1 //穿透次数
    chaseRate: number = 0
    maxHp: number = 100
    hp: number = 1
    attack: number = 1
    exp: number = 0
    maxExp: number = 20
    level: 1
    attackDistance: number = 200
}


